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Blood Phage
Red resource unit
At the start of your turn, gain 1GoldAttack
Ability, and pay Red resource: gain 1Gold
Supply: 4
Cost: 8GoldEnergyRed resource
Build time: Build time1
Health: Health2
Attack: Attack
Position: Middle Far Right
BloodPhage-portrait

A Blood Phage

Blood Phage is a Red unit.

Panel[ | ]

BloodPhage-panel

Strategy[ | ]

Blood Phage is a fairly efficient way to get both Gold income and constant Attack, often more so than buying pairs of Drone+Tarsier. However the true strength of the unit is not in raw efficiency, but in the click ability.

The click ability is very versatile and can add significant value, being a strong way to spend Red resource in the midgame when it may be difficult to continue spending all your Red resource on attacking units, and a strong way to use the extra Red resource when buying expensive odd-red units like Centurion or Shadowfang. Since Animus provides Red resourceRed resource for 6Gold, buying Animus to power the click ability is as efficient as Drones.

Blood Phage is a major enabler of rushes in what would otherwise be high-economy sets. The reason is that two of the biggest drawbacks of going low-economy in a set with big absorbers or powerful expensive attackers are that you often lock yourself out of buying the bigger, more efficient attackers, or end up wasting tech when you are forced to add two Blastforges for the Energy Matrix. Blood Phage mitigates both drawbacks: it provides tech sink through it's click ability and allows you to keep increasing your economy even as you buy attack.

It's not unreasonable to buy 1 or 2 Animus in a Blood Phage set just to buy and power the Blood Phages, if it fits well into your build.

Openings[ | ]

Buildtime 1 (Outdated)[ | ]

Player 1 often wants to play the following build in Blood Phage sets:

  1. DD
  2. DD
  3. DDA
  4. T + Blood Phage
  5. Blood Phage + T, or click Phage and buy Phage + B, or click Phage and buy RDB if need defense

Due to the efficiency of this build, player 2 is often motivated to go faster:

  1. DD
  2. DA
  3. D + Blood Phage (floating a red, but it's worth it)
  4. TTD if opponent buys Wall, T + Blood Phage if opponent neither buys Wall nor counterattacks, click Phage and buy RDB if being attacked

This early attack is especially good in a Blood Phage mirror match, because player 1 will be facing Attack already on the turn they want to buy Tarsier + Blood Phage. And if they go Rhino to absorb it, then they can't afford their Phage and will likely end up wasting red when they do decide to make time for it.

Opening lines[ | ]

Player 1

  1. DD
  2. DD
  3. DDA
  4. x2 Blood Phage
  5. x2 Blood Phage

Note that starting this efficient line leaves a bad position to get Blastforge without wasting red, reducing the actual efficiency.

Player 2

  1. DD
  2. DA
  3. Blood Phage +T
  4. Blood Phage +T

This line mostly deals with tech excess/switch.


Player 1 Turn 2 Rush

  1. DD
  2. A
  3. Blood Phage +T
  4. TT
  5. TR or BR

Allows efficient Attack and Tech switch.


Player 1 Immolite (1) rush.

  1. A
  2. Blood Phage (Waste R)
  3. 11
  4. RD

Puts early pressure, not very inefficient or commital.

Change Log[ | ]

  • January 11th, 2019
    • Cost decreased from 8GoldEnergyRed resource to 6GoldEnergyRed resource. Buildtime increased from 1 to 2.
  • February 17th, 2016
    • Cost changed from 7GoldEnergyRed resourceRed resource to 8GoldEnergyRed resource
  • August 8th, 2015
    • Added to the game.
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