|This article is about the unit named Drone. For other uses, see Drone (disambiguation).|
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Strategy[edit | edit source]
How many Drones you purchase ultimately depends on what sort of strategy you are pursuing. Random sets featuring strong red early-game attackers may warrant buying fewer Drones than more expensive late-game units. On average for most games, you should build 10-14 Drones at the beginning of the game.
Drones cost Gold and Energy. This means that Drones will payback its Gold cost in 3 turns. Buying an Engineer and then a Drone means that the Drone will pay that total purchase in 5 turns. Consequently, you should try not to lose your early-game Engineers until you have bought all the Drones you want to buy!
On the other hand, a common new player mistake is to buy more Drones than are needed. If you build up too much economy, you will fall behind in attack.
Drones can also be converted into blockers. At the most basic level, you can use Drones as 1 Health blockers. This can be a good play if you are about to lose all your blockers and want to keep a high-health absorbing unit. Alternatively, the green resource allows you to convert Drones into more efficient blockers such as Forcefield.